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School Excursions

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Lightning Learning Package

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Lightning Learning engages students through a number of immersive VR experiences designed to teach them core concepts in the areas of sustainability and the interconnections between our physical world.

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The VR experience is multiplayer where up to 6 students are placed together in a free roam experience where they are asked questions, must scan and examine their environment, and solve puzzles.

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There are also accompanying worksheets to be completed by small groups that use image based Augmented Reality. Students must examine the augmented reality sculptures they find and answer questions based on what they have found.

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Length: 60/90 minutes plus 30/60 per extra experience (24/24+ students)

Numbers: 12-36 students

Cost: $15 per student (includes 2 experiences) + $5 per additional experience

Target age: Grades 3 - 6 (future plans to expand into early high school)

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Reef Rangers

Rangers will be taken to the middle of a coral reef.

They will learn about the impacts rubbish has on the oceans, the way that climate change devastates reefs, as well as general trivia and being able to observe and interact with the environment around them

Link to curriculum | Learning Outcomes | Lessons Plans

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Lava Learners

Learners will travel to a cave inside an active volcano!

They will learn about how natural disasters link together, the nature of minerals and gemstones, as well as general trivia and being able to observe and interact with the environment around them

Link to curriculum | Learning Outcomes | Lessons Plans

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Antarctic Adventurers

Our adventurers visit a base in Antarctica. They will be able to see a penguin colony, and learn about the nature of carbon emissions, and how climate change is impacting the polar caps, as well as general trivia and being able to observe and interact with the environment around them

Link to curriculum | Learning Outcomes | Lessons Plans

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Teacher led creation

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Our VR education product is designed to provide an immersive and engaging learning experience that brings curriculum concepts to life. Developed in close collaboration with teachers and education specialists, it has been rigorously tested and refined (a lot!!) to ensure it meets the needs of both educators and students. By leveraging the power of virtual reality, we create dynamic, interactive environments that enhance comprehension and retention, making complex topics more accessible and memorable.

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Aligned with the Australian Curriculum, our VR experience seamlessly integrates with classroom learning objectives. Through extensive feedback and real-world testing, we have tailored each module to reinforce key educational outcomes, ensuring that students gain valuable insights in a way that is both meaningful and enjoyable. Our commitment to educational integrity means that every aspect of the program is designed to support and make things easy for teachers and schools in delivering engaging and effective learning for kids.

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To maximize the learning impact, we provide a detailed lesson plan for students to complete before their VR session. This pre-visit preparation ensures that they arrive with foundational knowledge, allowing the virtual experience to deepen their understanding and highlight key learning points. By combining structured lesson plans with immersive technology, we create a comprehensive educational journey that enhances student engagement, curiosity, and retention.

 

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Augmented Reality Experiences

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Students access a web site via devices brought by the school or supplied by us. It will load up an AR system that will let students scan nearby images to bring up amazing 3D scenes.

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They are then provided with a series of worksheets that they need to complete in small groups, answering questions related to the scene in front of them.

Safety documentation
Checklist

How It Works

Groups are divided into multiple teams. Teams are then placed in separate simulation rooms but both teams can play the same game at the same time or choose to play different games!

 

Who will win? What matters most - your team's score or the time it takes to escape? Play the game to find out.

About Our Facilities

Metaphysica has two VR rooms that can support up to six people in a room per session, so twelve people can play at once.

 

If you like to eat cake, good news! Our reception area is a space where guests can relax, snack and play video games while waiting for those still playing.

VR Gear

All players will wear wireless HTC Vive Focus 3 headsets, weighing only 785 grams.

 

These headsets will allow you to move freely and interact in VR. All Metaphysica equipment is very comfortable and most players forget they are wearing it after a while.

The VR Rooms

Our two Virtual Reality rooms are monitored by our staff members while your game is being played. Metaphysica Game Masters’ can communicate with you via microphone and see your game in both the virtual and physical world. Game Masters will offer assistance if required.

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